
Before completing the pattern, the player has to push a door open to help solve the puzzle. Enter the door later and climb up the staircases to reach the third floor. After succeeding, go to the door in the middle of the horizontal corridor. The player here is required to do a specific pattern. Follow the door which causes the loudest music sound. This time, paying attention to audio and sounds are important to pass this obstacle.

Mono will arrive in a corridor with two doors. One of the doorway puzzles encountered in the Transmission. Then enter the door at the end to proceed to the second floor. Enter through the door and walk up the staircases. But before Mono can reach the door, the door will close. Once he reaches the door, the door opens for him this time and Mono will arrive on the first floor of the tower. A familiar musical tune plays and gets louder as he moves closer to the door. Mono will start in a bendy corridor similar to that in his dream. Mono needs to find Six in the Transmission and escape with her. Behind the concrete structure are hidden fleshy blobs that will spread out through the walls as the game nears its end. Pictures and portraits of deformed faces and creatures appear on the walls. Long staircases are also seen stretching out from floor to floor inside the tower.

Some of the seemingly wooden doors can be found curled up like a gym mat. Some doors teleport objects to another door in the same area, while others can lead them to entirely new spaces within the tower. There are several doors that act as portals leading to others. Furniture exist in some places, from armchairs and table lamps, to deformed drawers which are bent and laid out in every corner of the rooms and hallways. A mesmerizing musical tune plays from nowhere and echoes everywhere. The situation inside the tower is supernatural, illuminated by eerie magenta lights, as props and objects float mid-air. The Tower stands tall with its beacon shining brightly in the dark City. It appears as a dark skyscraper with a mauve beacon at its top located at the center of the Pale City. And it will never stop unless you stop it.

I just wanna know how tall he is lol.The black tower calls.

LITTLE NIGHTMARES 2 THIN MAN FREE
TL DR: The Thin Man is 7'8" (2.337 meters), my calculations might be a little off so please feel free to do a more accurate experiment. While that's no lady dimitrescu, that is one tall man. Step 4: 92 inches is equal to 7 feet and 8 inches, so if my calculations are correct, The Thin Man, is around 7'8" (or 2.337 meters). So 21.3 inches x 4 1/3 = 92.3 inches (92 inches for simplicity). Step 3: I got a pic of Mono standing right next to the thin man right before he is captured, copy and pasting him once again, I found that the thin man is 4 1/3 Mono's tall. Next, it was time to measure the man himself. So Mono is roughly 1'9" (little bonus for ya lol). I got a pic of Mono standing next to a doorway and copy and pasted him until he was as tall as the doorway, the doorways in the game are roughly 3 3/4 Mono's tall, so doing the math (I'll save you guys the boredom), I can conclude that Mono is 21.333333- inches (we can round that to 21in and then add the 1/3 to our final result), 21 inches is equal to 1 foot and 9 inches. Step 2: Next, I decided to measure how tall Mono is so I can use him to measure the thin man. I looked up the default/average height of a doorway which I learned is 80 inches (or 6 feet 8 inches). They're all the same height so it seemed the perfect object for reference. Step 1: I needed a proper measuring system so I needed an object from the game that was consistent and matched the real world, so I decided to use the doorways. Aight, so I was replaying Little Nightmares II the other day to try and get 100% completion (which I eventually accomplished yay ), and then I got to the first sequence with the Thin Man, and I asked myself, "just how tall is this guy?", I looked it up with no results, so I set out to find that out and I think I have.
